Level | 3rd Level | Casting Time | 1 action | Range | 30m |
---|---|---|---|---|---|
AoE | Single | Duration | Concentration, up to 1 hour | ||
School | Shadow | Components | V, S, M (tears inside a crystal vial worth at least 300 gp) | ||
Classes | Arcanist, Blackguard |
You call forth a shadowy spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Shadow Spirit stat block. When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature resembles a misshapen biped marked by the chosen emotion, which determines certain traits in its stat block. The creature disappears when it drops to 0 HP or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.
Medium monstrosity
Armour Class | 11 + the level of the spell (natural armour) |
---|---|
HP | 35 + 15 for each spell level above 3rd |
Speed | 14m |
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 4 (-3) | 10 (+0) | 16 (+3) |
Senses | Darkvision 40m, passive Perception 10 |
---|---|
Languages | understands the languages you speak |
Damage Resistances | Dark |
Condition Immunities | Frightened |
Challenge | — |
Terror Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.
Weight of Sorrow (Despair Only). Any creature, other than you, that starts its turn within 2m of the spirit has its speed reduced by 6m until the start of that creature's next turn.
Multiattack. The spirit makes a number of attacks equal to half this spell's level (rounded down).
Chilling Hand. Melee Weapon Attack: your spell attack modifier to hit, reach 2m, one target. Hit: 1d12 + 3 + the spell's level ICE damage.
Dreadful Scream (1/Day). The spirit screams. Each creature within 10m of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Shadow Stealth (Fear Only). While in dim light or darkness, the spirit takes the Hide action.
At Higher Levels: When you cast this spell using a spell slot of 4th Level or higher, use the higher level wherever the spell's level appears in the stat block.